Go-Around Decision Point Calculator
Pick the runway point past which a touchdown means an overrun — your pre-briefed go-around gate, computed from roll, runway and margin.
A go-around decision made at the gate costs a circuit. The same decision made 500 ft later costs whatever stops you. Pick the landmark — intersection, windsock, distance marker — while still on downwind.
Formula
⚠️ Planning estimate only — your POH/AFM performance charts are the authoritative source. Always verify with official data, and apply your operator's safety factors. Not for airworthiness decisions.
Pick the runway point past which a touchdown means an overrun — your pre-briefed go-around gate, computed from roll, runway and margin.
About Go-Around Decision Point Calculator
Overruns are rarely caused by the touchdown — they're caused by the three seconds before it, when a floating airplane crossed the last point where stopping still worked and nobody had named that point aloud. This calculator names it: from runway available, expected roll and the stop margin you refuse to surrender, it computes the latest acceptable touchdown point, locates it as a percentage down the runway, and cross-checks it against the classic first-third rule.
How to use Go-Around Decision Point Calculator
- 1Enter — sensible defaults are pre-filled so you see a worked result immediately.
- 2Read the live results: .
- 3Check the "With your numbers" line to see the formula latest touchdown = LDA − ground roll − stop margin; compare with the first-third rule substituted step by step.
- 4Adjust inputs (or flip the unit toggle) until the scenario matches yours, then copy or share the result.
Why use Go-Around Decision Point Calculator?
- ✓Instant, free and private — every calculation runs in your browser, nothing is uploaded
- ✓Built on the published formula latest touchdown = LDA − ground roll − stop margin; compare with the first-third rule with sources cited on the page
- ✓A go-around decision made at the gate costs a circuit. The same decision made 500 ft later costs whatever stops you. Pick the landmark — intersection, windsock, distance marker — while still on downwind.
- ✓Switch units, tweak any input and watch every result update live
Frequently asked questions
What is the first-third rule, and when does it not protect me?+
The classic gate: if you're not on the ground in the first third of the runway, go around. It's a fine default for runways comfortably longer than your roll. It fails quietly when the runway is short relative to your corrected roll — on a 2,200-ft strip with a 1,400-ft roll and 400-ft margin, your true gate is 400 ft from the threshold: well inside the first third. This tool computes which case you're in.
How do I mark the gate from the cockpit?+
Convert the distance to an object during the approach brief: runway lights (200-ft spacing at many fields), an intersection, the windsock, the big '1000 ft' fixed-distance marker on instrument runways. The decision must execute as recognition — 'wheels not down by the windsock = power up' — because at 60 knots you cover 100 ft per second while deliberating.
What stop margin should I demand?+
Enough to absorb your honest scatter: brake condition surprises, the surface being slicker than briefed, a touchdown 5 kt fast. Common practice is 300–500 ft for light singles, more on contaminated surfaces (or simply use the 1.43 landing factor upstream — our complete landing calculator — and let the margin live inside the factored number). Zero is not a margin; it's a confession.
Isn't a late go-around dangerous in itself?+
A go-around initiated at your gate — airplane flying, runway ahead, full power available — is among the most rehearsed maneuvers in training. The genuinely dangerous versions are the ones forced later: lifting off from the last quarter with obstacle clearance unbriefed, or braking hard into the weeds. The gate exists to ensure the go-around happens in the easy regime. Past the gate and on the ground, commit to stopping; airborne past the gate, commit to flying. Never trade those two.
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