Move Time — Camera Station Hop
Trapezoidal/triangular profile time for a camera station hop from distance, speed cap and acceleration.
Vision stations punish vibration: the move can be fast, but the image is blurry until the arm settles to a fraction of a pixel. Add 100–300 ms settle per station to the computed time — and note that stiffer poses (elbow tucked) settle several times faster.
Formula
Note: Planning-level engineering estimate — final robot selection, guarding layout and risk assessment must follow the integrator's calculations and a documented ISO 12100/10218 risk assessment.
Trapezoidal/triangular profile time for a camera station hop from distance, speed cap and acceleration. A free industrial robot kinematics & cell design tool — no sign-up, no upload, instant results in your browser.
About Move Time — Camera Station Hop
Move Time — Camera Station Hop computes the governing relationship t = d/v + v/a (trapezoid) · t = 2√(d/a) (triangle, if d < v²/a) live as you type. Vision stations punish vibration: the move can be fast, but the image is blurry until the arm settles to a fraction of a pixel. Add 100–300 ms settle per station to the computed time — and note that stiffer poses (elbow tucked) settle several times faster. Defaults are pre-filled with realistic values for this exact scenario, and the worked example substitutes your numbers step by step so the math is never a black box.
How to use Move Time — Camera Station Hop
- 1Enter your values — Move distance, Speed limit, Acceleration, Settle time (sensible defaults are pre-filled).
- 2Read the live results: Move time, Peak speed reached, Moves per minute.
- 3Check the "with your numbers" line to see t = d/v + v/a (trapezoid) · t = 2√(d/a) (triangle, if d < v²/a) substituted step by step.
- 4Adjust inputs until the scenario matches yours, then copy or share the result.
Why use Move Time — Camera Station Hop?
- ✓Instant, free and private — every calculation runs client-side in your browser; nothing is uploaded
- ✓Built on the stated formula t = d/v + v/a (trapezoid) · t = 2√(d/a) (triangle, if d < v²/a) with authoritative sources cited on the page (Siciliano & Khatib (eds.), Springer Handbook of Robotics, 2nd ed.; Biagiotti & Melchiorri, Trajectory Planning for Automatic Machines and Robots)
- ✓Vision stations punish vibration: the move can be fast, but the image is blurry until the arm settles to a fraction of a pixel.
- ✓SI ⇄ Imperial toggle converts your inputs in place, so you can work in the units your drawings use
Frequently asked questions
What formula does the move time — camera station hop use?+
It evaluates t = d/v + v/a (trapezoid) · t = 2√(d/a) (triangle, if d < v²/a), exactly as published. Sources: Siciliano & Khatib (eds.), Springer Handbook of Robotics, 2nd ed.; Biagiotti & Melchiorri, Trajectory Planning for Automatic Machines and Robots. The substituted worked example on the page lets you verify every step against the textbook.
How should I read the result — and how far can I trust it?+
Vision stations punish vibration: the move can be fast, but the image is blurry until the arm settles to a fraction of a pixel. Planning-level engineering estimate — final robot selection, guarding layout and risk assessment must follow the integrator's calculations and a documented ISO 12100/10218 risk assessment.
When is this calculator the right tool for the job?+
Trapezoidal/triangular profile time for a camera station hop from distance, speed cap and acceleration. A free industrial robot kinematics & cell design tool. Add 100–300 ms settle per station to the computed time — and note that stiffer poses (elbow tucked) settle several times faster. For neighbouring scenarios, the related tools below cover the same engine with different presets.
Does it support both metric and imperial units?+
Yes — the SI ⇄ Imperial toggle converts the values already in the fields, preserving the physical quantity, so you can flip mid-calculation without re-entering anything.
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